Learning Through Gaming
What is GAMING?
You could not be blamed for thinking it is playing FORTNITE with the gang or, in most parents' case, the memory of PACMAN may be more relevant. But in actual fact, gaming in educational terms, merely refers to implementing aspects of gaming into everyday lessons and assessments.
The world is moving towards gamification principles in education as it captures
the attention of students and provides an interesting way to teach students new
concepts. At Tate, our online platform incorporates elements of gamification
through assessment tools, allowing students and teachers to get instant feedback
on how the student is doing. Students can literally "learn through mistakes" and
are engaged in an informal way of determining their retention of knowledge.
Each student is encouraged to create an avatar which will be their alter ego for
online lessons. This removes a sense of anxiety and allows safety in pushing
knowledge boundaries online with fear of peer pressure. Positive engagement
and a sense of competition is created by friendly, grade appropriate leader
boards, using avatar names.